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Sound of The Future forMusicMoviesGamesVR/AR

A New Dimension
of Sound

In cinema, games, and music — wherever sound must
persuade — it runs up against the same limitations: a flat soundstage, acoustic masking of detail, and listener fatigue. HELIO removes these constraints.

feature 1

Acoustic Hologram
on Stereo

HELIO transforms audio into an acoustic hologram — a stable sound scene that does not collapse when the listener moves. Unlike traditional systems, the technology operates within the audio signal itself, using only two channels, and completely decouples the sound from the loudspeakers.

feature 2

Every Sound
in Its Place

HELIO addresses a problem common to the film and game industries: acoustic masking. The technology separates dialogue and effects at the level of spatial positioning, preserving full intelligibility and loudness.

feature 3

Technology Built Through Years of Experiments

No Decoders, No Tracking

Spatial audio from stereo to Spatial Audio typically requires one of three things: a fixed listener position, an external decoder, or head tracking.

Presence Effect

The technology erases the boundary between recording and live performance, constructing a tangible frontal sound image.

Universal Applicability

The technology works with the global audio archive — from mono to object-based formats. It integrates seamlessly into post-production and mastering.

Sound Restoration

HELIO restores lost transients and microdynamics, increasing coherence and returning acoustic authenticity.

Integrity of Musical Perception

HELIO restores timbral authenticity and the harmonic structure of music, forming a unified soundstage with a stable phantom centre.

Comparison
of Reproduction Methods

Number of channels
1
Soundstage
Absent
Sound localization
Point source
Phantom center
No
Optimal listening area
No
Sound in headphones
Inside the head
Soundstage Depth
No
Vertical Directivity (Zenith and Nadir)
No
Distance invariance
No
Mono compatibility
Full
Perception
Point
Number of channels
2
Soundstage
Separated
Sound localization
Channel-bound
Phantom center
Unstable
Optimal listening area
Peak of the triangle
Sound in headphones
Inside the head
Soundstage Depth
No
Vertical Directivity (Zenith and Nadir)
No
Distance invariance
No
Mono compatibility
Limited
Perception
Line
Number of channels
2-4
Soundstage
Integral
Sound localization
Hologram
Phantom center
Absolutely stable
Optimal listening area
Frontal sphere
Sound in headphones
Outside the head (holographic projection)
Soundstage Depth
Yes
Vertical Directivity (Zenith and Nadir)
Full
Distance invariance
Yes
Mono compatibility
Full (without loss of coherence)
Perception
Physical event
Number of channels
4-64
Soundstage
Separated
Sound localization
Channel-bound
Phantom center
Unstable
Optimal listening area
Center of the sphere
Sound in headphones
Binaural (HRTF)
Soundstage Depth
Yes
Vertical Directivity (Zenith and Nadir)
Virtual (HRTF)
Distance invariance
Partially
Mono compatibility
Limited
Perception
Synthesized environment

We created HELIO because recorded sound has lost the cause-and-effect relationship between the event and its perception. Decades of engineering compromise — from phonographs to digital. Every recording, every stage of processing introduced phase distortions. A flat soundstage, an unstable centre, listener fatigue — these are not givens, but a direct consequence of lost coherence.

The technology does not enhance sound. HELIO creates correct geometry, restoring phase coherence between harmonics and channels. Chaos is structured into order: out-of-phase becomes in-phase, a divided scene becomes a coherent acoustic event.

The result sounds natural. The brain stops expending resources on fighting distortions and perceives sound as a physical phenomenon. This is not immersion created by algorithms, but restored presence. The technology returns to sound its true significance — not to be background, but reality. The way nature intended, free from engineering constraints.

Application

Music
Film
Games
VR/AR
To cooperate, please
contact us
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